Making of: Crysis 3 demonstration video – LmK Music Production
This post will talk to you about how we created the soundtrack and sound design for one of our demonstration videos: the Crysis 3 commercial.
First of all, here’s the original one:
As you see, it has quite of an identity.
Together with a strong identity, Crysis has a very developed story: it’s a game that can be “just played”, but you’ll be pleasantly surprised to enjoy it in its fullness by blending yourself in its dense story. This fact will play a great role in our audio direction (you’ll read about it in the “audio direction” paragraph).
Step 1: narrative analysis
We proceeded to carefully analyse the mute footage, identifying the main phases of its narration. If you have a big screen, open the mute video in another window and read this script while watching it: it’ll be fun!
We proceeded to carefully watch the mute footage, identifying the main phases of its narration. If you have a big screen, open the mute video in another window and read this script while watching it: it’ll be fun!
Phase 1: prelude (0.06” – 47”)
An atmospheric introduction to Crysis’ lore, told by the voice actor who lent his voice to one of the main Crysis characters: Prophet.
Phase 2: action showcase (47” – 1.26”)
A collection of in-game footage from Crysis 3, with great emphasis on the beauty of its action and graphics.
Phase 3: action showcase finale (1.26” – 1.36”)
A small outro to the action showcase, with a cliffhanger culminating in the hero being knocked down by its enemies.
Phase 4: logo reveal (1.36”)
You guessed right, my curious reader: you get to see Crysis’ 2 logo.
Step 2: audio direction
Having gathered a clear narrative view of this video clip, we proceed with finding the right music or sounds to match this story.
Crysis 2 has probably one of the best soundtracks we ever heard on a video game. Both on a purely technical aspect (really well crafted music, both in its artistic and technical aspects) and narrative one: you can really feel Crysis atmosphere through its notes.
And, also, this: