Making of: Crysis 3 demonstration video – LmK Music Production

This post will talk to you about how we created the soundtrack and sound design for one of our demonstration videos: the Crysis 3 commercial.

First of all, here’s the original one:

As you see, it has quite of an identity.

Together with a strong identity, Crysis has a very developed story: it’s a game that can be “just played”, but you’ll be pleasantly surprised to enjoy it in its fullness by blending yourself in its dense story. This fact will play a great role in our audio direction (you’ll read about it in the “audio direction” paragraph).

Step 1: narrative analysis

We proceeded to carefully analyse the mute footage, identifying the main phases of its narration. If you have a big screen, open the mute video in another window and read this script while watching it: it’ll be fun!

We proceeded to carefully watch the mute footage, identifying the main phases of its narration. If you have a big screen, open the mute video in another window and read this script while watching it: it’ll be fun!

Phase 1: prelude (0.06” – 47”)

An atmospheric introduction to Crysis’ lore, told by the voice actor who lent his voice to one of the main Crysis characters: Prophet.

Phase 2: action showcase (47” – 1.26”)

A collection of in-game footage from Crysis 3, with great emphasis on the beauty of its action and graphics.

Phase 3: action showcase finale (1.26” – 1.36”)

A small outro to the action showcase, with a cliffhanger culminating in the hero being knocked down by its enemies.

Phase 4: logo reveal (1.36”)

You guessed right, my curious reader: you get to see Crysis’ 2 logo.

Step 2: audio direction

Having gathered a clear narrative view of this video clip, we proceed with finding the right music or sounds to match this story.

Crysis 2 has probably one of the best soundtracks we ever heard on a video game. Both on a purely technical aspect (really well crafted music, both in its artistic and technical aspects) and narrative one: you can really feel Crysis atmosphere through its notes.

And, also, this: